Controls & Notes:
• Movement: WASD
• Jump: Space (you can double jump)
• Shoot: Left Click
• Climb: Hold Space
• Wall Run by jumping and moving forward on a wall
• This is multiplayer; grab a coworker and play this!!!
• There is a bug though were sometimes shots won't kill player's, that player may need to leave and rejoin the lobby.
Some Troubleshooting tips for the browser version:
• To pause the game, you will likely have to press escape multiple times (it's a webGL issue unfortunately)
• If the game isn't letting you turn completely click the screen (happens when exiting the game player in webGL)
• If aiming feels laggy, reduce the sensitivity. This happens at low frame rates with high sens
• If the game has low frame rates, try a different browser like OperaGX
• Download the windows version if you are experiencing too many issues in the web version
My Contributions
Balanced movement and shooting for a PVP game
Movement and shooting were designed with PVP in mind to allow players to easily jump around while dodging enemy shots.
Movement
Movement
Combat
Combat
Created a unique parkour movement system
I handled the implementation of the parkour system which includes double jumping, wall running, and wall climbing. My main focus was to make sure it was easy to move around in the air while being easy to switch between wall running & wall climbing.
Networked gameplay using the photon pun plugin
Using this plugin I was able to sync animations, movement, player spawning, and shooting.
Assisted other team members to implement features
I coordinated with our level designer on how we wanted the level to play out with the player movement, I assisted our sound designer with hooking up sounds to our animations, and helped one of our other designers with implementing a few features.
Added player communication with various UI elements
Created UI elements for jumping and parkour stamina to help add feedback on what the player is able to do.

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