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My Contributions
Created explosion particle effects
I created explosion particle effects that play whenever an asteroid is destroyed. I wanted to make them minimalistic and I think they really just blend in with environment. This makes it feel more realistic even if the look isn't super detailed.
Randomized the spawning of prefabs
All of the asteroids are spawned from an array of differing asteroids. They are also given a random direction, angular velocity, and spawn location to given them a more realistic feel. This helps make the game to be more immersive.
Programmed Gameplay
I programmed and implemented all of the game myself using the Unity's game engine. This was done through 20+ scripts and 100's of lines of C# code. 
Designed a wave system for the game
I designed a wave system for the gave to signify the increasing difficulty. Every wave increases the number of asteroids and eventually starts spawning enemies as well. The number of active objects increase as the game continues.
Implemented the UI for multiple menus
I implemented various UI's such as the main menu, pause menu, end game menu, and the how to play section. The how to play section was by far the most in-depth one and required me to program the changing of UI sprites and their colors.
Main Menu
Main Menu
How To Play
How To Play
Pause Menu
Pause Menu
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